Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
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20207
?
7350
?
10474
?
8867
?
8442
?
16028
?
9645
?
6654
?
18508
?
6118
Total damage to objectives
1591
12924
1520
789
651
11776
28792
2415
16888
3032
Total damage to buildings
0
0
217
789
378
11776
4487
1534
5163
508
Total damage shielded
0
0
0
0
0
0
0
0
0
1164
Total heals on teammates
0
119
0
0
0
0
0
0
330
4803

Abilities usage

in numbers

Spinning Axe (Q)

45xpressed

Blood Rush (W)

75xpressed

Stand Aside (E)

6xpressed

Whirling Death (R)

9xpressed

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Draven

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Summoner spell

Most popular spells
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?
49.3% WR(15156 Matches)
?
?
49.3% WR(2479 Matches)
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?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
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?
?
53.07% WR3,476 Matches
Core build
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?
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?
?
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Full build

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Draven
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Miss Fortune
0.17KDA13.00
0.11%Kill Participation0.68%
11Vision Score12
8,867Damage Dealt18,508
9Max CS Advantage46.25
68CS in First 10 Minutes67

Minions have varying gold values depending on their type, and the CS gap results in an approximate 19 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

1Max Level Lead2
Blue33,278G
Difference+7,442G
Red40,720G
?
6,603G
?
7,455G
?
7,803G
?
6,507G
?
4,910G
3,048G
371G
850G
3,125G
1,748G
9,651G
?
7,826G
?
6,953G
?
9,632G
?
6,658G
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